Code:
function Mission_InitPlayers()
function AddResourcesPlayer1()
LagerTable = {
{Goods.G_Gold,200,1}, -- Gold
{Goods.G_Wood,50,1}, -- Holz
{Goods.G_Stone,50,1}, -- Steine
{Goods.G_Iron,10,1}, -- Eisen
{Goods.G_Grain,10,1}, -- Getreide
{Goods.G_Milk,10,1}, -- Milch
{Goods.G_Herb,10,1}, -- Kräuter
{Goods.G_Wool,10,1}, -- Wolle
{Goods.G_Honeycomb,10,1}, -- Honigwaben
{Goods.G_RawFish,10,1}, -- Roher Fisch
{Goods.G_Carcass,10,1}, -- Tierkadaver
}
for i = 1, #LagerTable do
AddResourcesToPlayer(LagerTable[i][1],
LagerTable[i][2],LagerTable[i][3],LagerTable[i][4],LagerTable[i][5])
end
end
end
hab ich mal ausgegraben
Lesezeichen