Hi, ich bekomme das mit den DowngradeBuildings des NEP nicht hin
es erscheint kein Button dafür
So siehts im contolcenter aus:
Code:
-- *** enable the extensions: true/ false
NEP = {
g_UseUserKnightTitles = false,
g_UseMilitaryRelease = true,
g_UseSiegeEngineRelease = true,
g_UseDowngradeBuildings = true,
g_UseDisableSaveGame = false,
g_UseNoGameSpeedUp = false,
g_UseNoKnockDown = false,
g_UseChooseKnight = true,
g_AlwaysChooseKnight = true, -- takes only effect when g_UseChooseKnight=true
g_UseSingleStopButtons = true,
g_AskPlayerUseSingleStopButtons = false, -- takes only effect when g_UseSingleStopButtons=true
}
-- *** Knight Selection for Choose Knight / comment out the knights you don't want the player to have as selecting option
UserKnightTypes = {
--"U_KnightSaraya", -- Saraya
--"U_KnightTrading", -- Elias
--"U_KnightChivalry", -- Marcus
--"U_KnightWisdom", -- Hakim
--"U_KnightHealing", -- Alandra
--"U_KnightPlunder", -- Kestral
--"U_KnightSong", -- Thordal
}
--*** Table for NoKnockDown
UserNoKnockDown = {
NamedEntities = {}, -- string entity script-name / example: "MyButcher01"
Entities = {}, -- string entity (type) name from Entities / example: "B_Butcher"
EntityCategories = {}, -- string entity categorie name from EntityCategories/ example: "GC_Food_Supplier"
EntitiesInTerritory = {}, -- table {string entity (type) name from Entities, [number territory ID | string territory name]} / example 1: {"B_Butcher", 1} example 2: {"B_Butcher", "MyTerritory01"}
Territories = {}, -- [number territory ID | string territory name] / example 1: 1 example 2: "MyTerritory01"
WallsInTerritory = {}, -- [number territory ID | string territory name] / example 1: 1 example 2: "MyTerritory01"
}
--*** set DowngradeBuildings Gold-Costs
g_DowngradeCosts = {Goods.G_Gold, 50} -- if Downgrade should cost gold, set the needed amount - if not comment out the line (costs can only be gold!)
Und ich habe eben extra nochmal geupdatet, da ich mir nicht sicher war, welche version ich hatte. Was ist damit los
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