Code:
function FirstMapAction()
LocalMusic.UseSet = {
summer = {
{"sommer.mp3", 105},
},
snow = {
{"winter.mp3", 62},
{"regen.mp3", 88},
}
}
LocalMusic.SetBattle = {
{"kampf1.mp3", 71},
{"kampf2.mp3", 95},
}
Camera.ScrollSetLookAt(9500.0, 39000.0)
end
local VictoryConditionType = 2
if VictoryConditionType == 1 then
MapEditor_SetupResourceVictoryCondition(
1000,
1000,
1000,
1000,
1000,
1000 )
elseif VictoryConditionType == 2 then
MapEditor_SetupDestroyVictoryCondition(2)
-- Level 0 is deactivated...ignore
MapEditor_SetupAI(2, 3, 5000, 3, "Kerberos", 3, 0)
MapEditor_SetupAI(3, 0, 0, 0, "", 0, 0)
MapEditor_SetupAI(4, 0, 0, 0, "", 0, 0)
MapEditor_SetupAI(5, 0, 0, 0, "", 0, 0)
MapEditor_SetupAI(6, 0, 0, 0, "", 0, 0)
MapEditor_SetupAI(7, 0, 0, 0, "", 0, 0)
MapEditor_SetupAI(8, 0, 0, 0, "", 0, 0)
-- HQ Defeat Condition
MapEditor_CreateHQDefeatCondition()
end
-- Quest data
MapEditor_QuestTitle = "Besiege Kerberos!"
MapEditor_QuestDescription = "Damit der Frieden wieder in dieses Land einkehren kann, muss der schwarze Ritter Kerberos besiegt werden, damit seine Angriffe aufhören!"
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