@siedlereldeis
damit schaltest du die Voicemeldung komplett ab ^^
also wenn schon dann so
Code:
StartKnightVoiceForActionSpecialAbilityOrig = StartKnightVoiceForActionSpecialAbility
function StartKnightVoiceForActionSpecialAbility(_KnightType, _NoPriority)
if ActionAbilityIsExplained == nil
and _KnightType == Logic.GetEntityType(Logic.GetKnightID(GUI.GetPlayerID()))
and Logic.GetHeadquarters(1) ~= 0 then
LocalScriptCallback_StartVoiceMessage(GUI.GetPlayerID(), "Hint_SpecialAbilityAction", false, GUI.GetPlayerID(), _NoPriority)
ActionAbilityIsExplained = true
end
end
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